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- on mouseUp
- global md4, rantime, mp
- set the cursor of sprite 7 to 0
- set rantime to the ticks
- set mp to 7
- if the name of cast the castNum of sprite 7 = "f4bend" then
- set the castNum of sprite 7 to the number of cast "f4bstart"
- set md4 to the duration of cast the number of cast "f4bstart" - 3
- else
- set md4 to the duration of cast (the castNum of sprite 7 + 1) - 3
- set the castNum of sprite 7 to the castNum of sprite 7 + 1
- end if
- set the cursor of sprite 7 to [50, 51]
- end
-